Rifle Scope Turrets – Guide to Getting to Know The Different Turrets!
If you have been looking to purchase a good quality rifle scope, you have probably noticed the knobs on the top and sides of the scope. These knobs are called turrets. In this guide, we’re having a closer look at turrets on a scope.
- 1 How Turrets Assist in Shooting
- 2 Types of Turrets
- 3 How to adjust – MOA and MIL
- 4 Conclusion
Each of the turrets on a riflescope has a different function and can greatly enhance your ability to shoot while using your scope. The turrets are the mechanisms that allow you to control most adjustments you have in your rifle scope.
In short, the turrets on a scope allow you to adjust for windage, elevation, and parallax by manipulating the different lenses in the tube of the riflescope. They are also used to zero your riflescope which essentially means that you align the reticle/crosshair to match where the bullet of your rifle will hit the target.
How Turrets Assist in Shooting
There are many types of turrets that you have on your scope, but the primary turrets are your windage and elevation knobs.
The objective of the windage scope turret is to change the impact point of the bullet by using reticle crosshairs to move left or right from the true point of aim. The elevation scope turret knob accordingly allows adjusting the crosshairs up or down.
When you begin to shoot with a new scope your first step should be zeroing your scope by using your windage and elevation knobs. If you have never zeroed a scope before then it is important to know how the windage knob and the elevation knob will alter the course of your bullet.
Moving the Windage Turret
When you turn the windage turret, your bullet will either move left or right of your true aim. This movement will depend on the wind in your current condition.
Some turrets are designed to make an instant adjustment for windage while other turrets are not designed for instant change. More on the types of turrets available will be discussed later.
Elevation Turret Effect on Bullet Trajectory
When discussing elevation, it is the up and down adjustment of your reticle crosshairs in comparison to where your bullet hits the target. Elevation turrets are typically zero to a certain distance.
For instance, if your turret has been zeroed to 100 m anything beyond that will begin to cause the bullet to drop. Anything short of 100 m you will be shooting high. Understanding how your elevation turret will affect your zero and shooting in the field, specifically for long-range shooting, is vital for accurate shooting.
Parallax Turret: A Fixed Feature
The reason for parallax on a scope is because of the angled refraction of the image. It enables you to focus your image precisely on the target.
Parallax is not unique to scopes but is also found in things like telescopes and microscopes. Discovering the parallax point on your scope should not be hard as it should be dictated in your user’s guide.
This is one turret that is typically not discussed; the parallax turret. The reason that the parallax turret is often glossed over when discussions of turrets come up is that it is often a fixed feature on the scope. What this means is that your parallax is often not adjustable.
However, there has been a recent trend by optics manufacturers to make parallax an adjustable turret on the side of the scopes. If your fixed parallax is 100 yards, that means 100 yards and beyond your scope is parallax free at 100 yards and under you will experience a parallax.
Parallax will reduce your accuracy and can cause point-of-impact deviations. An adjustment in your parallax can reduce the parallax anywhere from 10 yards to infinity depending on how you adjust the turret.
Types of Turrets
There are several types of turrets that you can consider when purchasing a scope. Many types are standard when ordering your scope from the manufacturer.
There are also aftermarket and custom scope turret’s that you can order. When considering custom turret options be sure you consult your manufacturer’s warranty before installing them on your scope. You also need to make sure that any aftermarket turret system will work for your scope.
Exposed turrets are knobs that have no key or cap and are easily accessible to the riflemen. These turrets allow for on the spot adjustments and are perfect for tactical shooters.
Those shooters who will need to make on the spot corrections will enjoy the ease of access that exposed turrets offer to make adjustments. Usually, these target turrets are designed to allow you to make adjustments in very precise increments.
The downside to target turrets is that they are not a good choice for being out in the woods for hunting. Their settings are easily changing when you brush a target turret against a branch or other obstacle.
Unlike exposed turrets, capped turrets offer a screw-on cap that protects the turret from rotating unexpectedly. These turrets are ideal for the marksmen who do not want unintended changes to their elevation and windage settings. Turrets can be cumbersome because they can take time to unscrew when you do need to make adjustments to your windage and elevation.
Also, there have been stories of aftermarket caps that have caused the turrets to come out of the scope. This is one reason why it is important to consult with your manufacturer before installing aftermarket modifications.
Key turrets offer a little more protection than exposed and cap turrets as they require a tool like an Allen wrench or screwdriver to adjust the turret and make scope adjustments.
A key turret system would be ideal for the marksmen who typically shoots under similar conditions. Competition shooters and range only shooters will enjoy a key turrets system because the zero will never change.
Ballistic turrets are typically oversize components that sit on top of the elevation turret. A ballistic turret will have distance markings on it in 100-yard increments. The distance markings on ballistic turrets are for easy reference of the shooter and simple use. The ballistic turret enables the shooter to compensate for bullet drop from known distances when doing adjustments on the scope.
One advantage of the ballistic turret is that it allows for multiple zeros and on-the-fly adjustment. Ballistic turrets also allow for the tactical shooter to take holdover and bullet drop out of the equation making it easier to stay on target. While they do require added set up and they are more expensive than conventional scopes; many people find that a ballistic turret is very enjoyable once they get used to shooting with it.
How to adjust – MOA and MIL
Scope adjustments on turrets are typically in Milliradian (MIL) or Minute of Angle (MOA). These are two different methods to measure the adjustments.
Both methods work for adjusting your scope. The only problem, specifically for long-range shots, is when you have a reticle that measures in one unit and the turret adjustments are in a different unit. In short, avoid scopes where your reticle is MOA and the turrets adjust in MIL or vice versa!
What is MOA?
A full circle is 360 degrees. One MOA is 1/60th of a degree. Or, to say it the other way, one full-circle of 360 degrees is 21,600 minutes of angle.
Looking at that, it’s math and doesn’t really tell anyone much. It’s much easier though when you calculate 1 MOA at a distance of 100 yards. It’s 1.04 inches at that distance, or, to make it easy: 1 MOA adjustment is 1 inch at 100 yards. Accordingly, at 200 yards a 1 MOA adjustment will be around 2 inches!
Riflescopes that have their turrets all you to make adjustments in MOA typically have 0.25 MOA change per click. High-end precision scopes can provide ⅛ MOA adjustment per click. On the lower end, you might find 0.5 MOA per click which can also be true for red dot sights.
Each click you make on the turret will adjust the scope by that fraction of an inch at 100 yards. Let’s take a scope with a ¼ MOA per click adjustments. A single click will adjust the scope by ¼ inch at 100 yards. Correspondingly, 4 clicks will make it a full inch.
What is MIL?
MIL or MRAD, similar to MOA, is an angular measurement. Each full circle is divided into 6283.185 MIL. In other words, if you compare that to the 21,600 MOA in a circle, you end up with 1 MIL being equivalent to 3.4377 MOA.
At a distance of 100 yards, you end up adjusting by around 3.6 inches for each mil. Most MIL or MRAD scopes let you adjust by 1/10th of a MIL. That effectively comes out to 0.36 inches at 100 yards.
In the metric world, it’s close to 1 cm (or 10 mm) at 100 meters. To be exact, it’s 0.9999 centimeters at 100 meters. Similar to MOA, at 200 meters you’re looking at 2 cm adjustment per click when you have a riflescope that adjusts by 0.1 MRAD per click.
Is one better than the other?
There’s no “better” in this case. It somewhat comes down to personal preference. The traditional standard for non-military riflescopes is MOA and you will find more scopes that adjust in MOA.
MRAD or MIL has a steadily increasing following in the hunting and shooting world. The adjustments are nearly the same when you look at 0.25 inches at 100 yards for MOA and 0.36 inches at 100 yards for MIL.
In the end, it comes down to what you prefer. The only thing to avoid, as mentioned above, is to have your reticle and turret units be different.
In addition to all of the turrets listed many aftermarket manufacturers offer custom turrets for the mainstream scope manufacturers. You can get speed dial, Hunter, military and tall knob aftermarket adjustments.
Just remember when making aftermarket modifications you may void warranties to your scope. As long as the work is backed up by the craftsman when they modify your scope, there should be nothing to worry about.
There are many things that you can consider when looking at turret systems for your scope. In the end, it will come down to your personal style of shooting as well as the needs you have when firing.
Try out several styles of turret systems before you settle with one system. If you have friends that have exposed turret while others have key turrets ask them to use their scopes so you can get an idea of how these turrets operate. Once you’re familiar with the turrets, you will be able to choose which system is best for you.